How I can help you
I can participate at any stage of your project. I believe that my versatility and my experience can be profitable to you. Working remotely or on site, in a team or on my own, everything is possible. Just describe your need via the contact form and I will get back to you as soon as possible with a quote and some propositions along.
Achieve great goals does not only requires individual talents but also a team spirit. I am experienced in recruiting, staffing and managing a team around a project, especially in a remote environment. I have developped my own processes and methods to make it smooth and efficient. I have worked on projects and teams following the Agile and Scrum principles, using cloud tools such as Redmine, Jira or Trello.
2. Art Direction
I was the Art Director at Playsoft during 4 years, defining and ensuring the visual quality of all the games in production in the company. I am experienced with franchises adaptation and know what it takes to inherit from an existing identity and adapt it to a new market, medium or platform. Generally I start by collecting relevant visual references, draw some rough ideas and mockups to propose several options. From there, when all the stakeholders agree on the direction, I iterate with more detailed artworks, either done by me or by concept artists, depending on the style, and then we can start the production.
I always begin from a solid ground, defining an assets list and quantifying the artwork volume and the resources required to produce them in time.
I also like to work on the low level aspect of creation. As a graphic artist I can do the following:
sketch concepts and roughs
draw and animate characters in 2D (vector, bitmap or pixelart)
draw and animate props, backgroundand and items
create a visual identity (mascotte, logo)
format, resize, edit 2d existing assets (technical art)
model and texture 3D low poly elements
create animated presentations
4. Creative Direction, Design
I have defined the creative direction on several titles. At a lower level, I can also create the game design documentation, in a modular way so it evolves during the game production. I can define the ergonomy and the user flow, thanks to my long experience on mobile projects. I have also good skills for storytelling in french: dialogs, descriptions, etc. I can also storyboard cinematics or user steps.
I also enjoy to work on the level design, applying game design rules as they have been defined. Learning a 2D inhouse editor is not a problem for me.